Anime Dice Traits

Traits are a real second progression layer sitting on top of unit rarity, and Trait Rerolls are the scarcest reward in the game. What nobody has published is a traits list, an effect table or a set of odds — this page separates what is established from what is copied between sites.

Reviewed September 12, 2026Reading time 7 minSources player testing + official Roblox description

A white die spinning inside a rainbow aura with smaller dice orbiting around it

The short answer, before the nuance

There is a real trait system in Anime Dice — you have a Trait Rerolls counter, the codes hand out Trait Rerolls as a headline reward, and community guides describe traits as a second progression layer that sits on top of unit rarity. What does not exist is any published trait list, effect value, rarity tier or reroll rule.

That matters because the search results for "anime dice traits" are full of confident-looking tables. None of those tables trace back to the game or its developer. They are either copied from each other or inferred from the shape of other Roblox RNG games. This page tells you what is actually established, what you can verify yourself in thirty seconds, and what to do with your rerolls in the meantime.

The evidence level, stated plainly

Confirmed: a per-unit trait layer exists, traits can be rerolled, and Trait Rerolls are a code reward. Not confirmed: any trait name, its effect, its magnitude, its rarity distribution, or whether specific traits are rollable on specific rarity tiers. Treat any table that gives you all six as unverified.

What a trait is and where it lives

Every unit you roll arrives with a random trait attached. The trait provides a bonus — the community descriptions consistently call it a "passive ability" or "bonus", and the game's own HUD frames the reroll resource as something that overwrites a unit's passive.

The practical shape of the system is this:

LayerAttached whenCan you change it?
Unit rarityAt roll time, driven by your LuckNo — reroll the unit instead
TraitAt roll time, randomlyYes — with a Trait Reroll
MutationDocumented as a rare variant of a pullNo
GradeApplied afterwards, using GemsYes — that is what Gems buy

The reason trait quality matters as much as it does is that rarity alone does not decide a unit's value. A legendary carrying a weak trait can underperform a rare with a strong one. That single relationship is stated consistently across the community guides reviewed for this site, and it is the entire justification for the tier list on the traits tier list page.

Rerolling: the only rule that is safe to act on

Given that no effect table exists, here is the one piece of trait advice that every independent source agrees on, and which does not depend on knowing a single trait name:

Save Trait Rerolls for units you intend to keep

A Trait Reroll improves a unit you already own. It does not improve your account, your dice tier or your future rolls. Spending one on a common or rare pull you are going to replace within the hour throws away the scarcest resource in the game. Rerolls belong on mythical and top-end legendary units, and nowhere else.

The corollary is that early on you should simply accumulate them. There is no cost to holding a Trait Reroll, no expiring timer, and no benefit to spending one on a unit you have not decided to keep. A brand-new account should finish redeeming its codes and then sit on a stack of rerolls until its first genuine keeper lands.

A decision rule you can apply today

Without effect values you cannot rank traits. You can still avoid waste with a simple triage:

  1. Is this unit going to be on my plot in a week? If the answer is no, do not reroll it. This is the whole rule.
  2. Is it mythical, or a legendary that out-earns my current best? If yes, it is a reroll candidate — but only once. Rerolling the same unit repeatedly is a resource sink with unknown odds.
  3. Do you have more rerolls than candidate units? If not, stop. Keep the surplus for the next keeper, because the code supply is not guaranteed to continue.

How to check a trait's effect yourself

Since no effect table is published, the only reliable measurement is yours. The game exposes enough information to do this properly:

  1. Note the unit's cash-per-second before the reroll. Take the number from the pad, not from memory.
  2. Write down the trait name it currently has, exactly as displayed.
  3. Apply the Trait Reroll and record the new trait name and the new cash-per-second figure.
  4. Compare. A trait that changes income is an income trait; a trait that changes nothing visible on the pad may affect a stat that only shows in Tower runs, or may affect the roll pool.

Repeat that on a couple of units and you will have better data than any list currently published for this game. If you do it, the useful thing to record is the trait name, the unit rarity, the before and after cash-per-second values, and the date — because the developer ships numbered updates on a monthly cadence and balance changes are the norm at this stage.

Traits versus mutations: do not merge them

These are two different things and the distinction is worth keeping.

Traits are the rerollable per-unit passive. Every unit has one. They are the reason the Trait Reroll currency exists.

Mutations are confirmed by the official Roblox description — "Collect rare Anime Characters and mutations!" — which makes mutations the only attribute-related term the developer has publicly named. Mutations appear to be a rarer variant state of a pull rather than something you apply afterwards, and the community guidance is consistently to inspect a mutated character carefully before selling it from your inventory.

If a page presents a single merged "traits and mutations" table, it is conflating a rerollable passive with a rare pull variant. The mutations page covers what is and is not known about that side of the system.

Why the community tables are probably still useful

None of the above means the community tables are worthless. Players who grind this game daily do build up genuine intuition about which traits feel strong, and that intuition usually correlates with reality. The problem is not the intuition, it is the presentation: a table with invented percentages and a confident S-tier ranking cannot be audited when the next patch lands, and you have no way to tell whether the author measured anything or made it up.

Use community trait advice the way you would use a friend's recommendation: as a hypothesis to test on one unit, not as a spec sheet. Then verify it against your own numbers, because you are the only person who can see your plot.

Sources for this page

Anime Dice publishes no unit stats, roll odds or upgrade values, so every number on this page traces to one of the sources below. Community wikis are player-maintained and marked as such.

FAQ

Anime Dice traits questions

What are traits in Anime Dice?

A trait is a randomly assigned passive bonus that every unit arrives with when you roll it. Community sources consistently describe it as a second progression layer on top of unit rarity, and the game provides a Trait Reroll resource specifically to replace a unit's current trait with a new one.

Is there an official Anime Dice traits list?

No. The developer has not published a traits list, effect values, trait rarity data or reroll odds. Mutations are the only attribute-related term named in the official Roblox description. Any traits table you find is community-assembled, so treat its numbers as unverified.

What should I use Trait Rerolls on?

Only on units you intend to keep. Every independent source agrees on this. A Trait Reroll improves a unit you already own, not your dice tier or your future rolls, so spending one on a common or rare pull you will replace shortly wastes the scarcest resource in the game.

Can a trait make a rare unit better than a legendary?

Yes, that is exactly the relationship community guides describe. Rarity alone does not decide a unit's practical value — a legendary with a weak trait can underperform a rare with a strong trait. That is the entire reason traits are factored into tier assessments rather than ranking units by rarity alone.

Are traits and mutations the same thing?

No. Traits are the rerollable per-unit passive that every unit has. Mutations are a rarer variant of a pull, and they are the only attribute term the official Roblox description confirms. Guides that merge them into one table are conflating two different systems.

How do I find out what a trait does?

Measure it yourself. Record the unit's cash-per-second figure and its trait name before the reroll, apply the reroll, then record both again. A trait that changes the pad income is an income trait; one that changes nothing visible may only affect Tower combat. There is no published effect table to check against.