Anime Dice Rebirth Guide

Rebirth destroys your cash balance and hands back permanent multipliers plus the plot slots you cannot get any other way. One step is documented — $500M for a 2x to 2.5x Luck and Cash multiplier — and this page covers what survives the reset, the checklist to run first, and when to hold off.

Reviewed October 13, 2026Reading time 7 minSources player testing + official Roblox description

A glowing rebirth altar with cyan loop arrows and golden coins dissolving into particles

What Rebirth costs you, and what it gives back

Rebirth is the only system in Anime Dice that takes something away. Pressing it resets your cash balance. The panel's circular-arrows icon is not a refresh button — it is a transaction, and the game does not undo it.

In exchange you get permanent multipliers that apply to every future roll and every future cash tick. The one documented example is a step costing $500M that raises both the Luck multiplier and the Cash multiplier from 2x to 2.5x. That is a 25% relative increase on the Luck side — not 25% of your total income, but 25% more Luck on top of what you already had, forever.

One source also corrects a common confusion about where the button lives: Rebirth is the middle icon on the left stack, under Shop and above Index. It is a prestige, not a shop. Tapping it because you are looking for codes does nothing useful — codes live at the bottom of the Shop window, and redemptions are bound to your Roblox account rather than to your plot.

Two other things are documented about Rebirth, and both change how you should think about it:

  • Rebirth is the only way to get more plot slots. A recorded play session notes that "the only way you get more spots in this game is if you rebirth." Since empty pads are the most expensive thing on an account, that alone makes Rebirth a progression requirement rather than a flex.
  • Your cash comes back fast. The same recorded session rebirthed at $500M and was back to $220M shortly after, from the same units that were already on the plot. The reset removes your cash, not your units, your dice tier or your upgrades.
The $500M figure is one example, not the schedule

The $500M requirement and the 2x → 2.5x multiplier are the single documented data point. The community hub that recorded it states explicitly that it "is an example, not the requirement for every rebirth." Read your own Rebirth panel before you commit — the requirement for your next step may differ from the one recorded here.

What resets and what does not

This is the question that decides whether Rebirth is a good idea, so it is worth being precise about the split.

KeptReset
Every unit on your plot and in storageYour cash balance
Your dice tier — you do not rebuy the diceUnspent cash you were saving for a purchase
Permanent multipliers from previous Rebirths—
Upgrade nodes you have already purchased—
Your Index and collection progress—
Redeemed codes — they stay redeemed—
Plot slots gained from Rebirth—
Unspent Lucky Spins, Trait Rerolls and Gems (unconfirmed — check your HUD)—
One source disagrees about this table

A community rebirth guide frames the split differently: it says to "treat cash and many dice purchases as reset" and to "treat placed Commons as reset." That conflicts with the recorded gameplay session this site's table is built on, where the same units kept earning straight through the reset and the dice tier did not have to be rebought. The two cannot both be right.

The table above follows the recorded session, because a video showing your units still on the plot after a rebirth is verifiable and a guide's summary is not. But the disagreement is real enough to change your habits: screenshot your plot and your dice shop before your first rebirth, and spend down your cash and your spare inventory first. That way it does not matter which version you get — either way you will have kept what you could.

The important consequences:

Spend before you reset. Any cash you are sitting on is destroyed. If you were saving toward a dice tier you cannot reach, the correct move is to dump that cash into Money and Luck nodes first — you keep the nodes, and you lose the cash either way. The recorded session does exactly this: it spent 260M on Luck and Money immediately before rebirthing.

Sell your spare inventory first. Excess units can be sold for a final cash boost before the button. This only helps if you are spending that cash on upgrades in the same session, which brings us to the checklist below.

Codes do not come back. Redeeming is bound to your Roblox account. Rebirth resets your cash, not your redemption history, so a code you used before the reset cannot be used again after it.

The pre-Rebirth checklist

Run this in order. It takes about two minutes and it is the difference between a Rebirth that accelerates you and one that sets you back.

  1. Read your own panel. Note the current cash requirement and the multiplier you would gain. Confirm the gain is worth more to you than the cash you are about to lose.
  2. Claim your offline earnings. Cash accrues while you are away; do not reset before collecting what has already been generated.
  3. Run Equip Best. This protects your strongest units in your active lineup before you touch inventory.
  4. Sell everything you are not keeping. Filler units become cash, and cash becomes upgrades.
  5. Spend down to a working balance. Put the surplus into Money and Luck nodes. Damage and Health are wasted here unless you are actively pushing Tower floors.
  6. Confirm the multiplier changed before you rebuild. If the panel shows the same value afterwards, stop and re-read it rather than assuming.
  7. Rebuild with the better multipliers. Collect from your existing plot, then buy the next dice tier with the improved cash flow.

Step 7 is the payoff, and it is the reason Rebirth is not scary. Because your units and dice tier persist, your income after a reset starts from the same placed units that were already earning. The recorded session went from the reset back to $220M in a short window. Your first Rebirth costs you a cash balance; it does not cost you progress.

Should you Rebirth at all?

Yes, and early. There is a natural instinct to treat a cash reset as a loss, especially in a game where cash is the thing you look at all session. The design of the multipliers argues the other way: a permanent Luck multiplier compounds against every roll you will ever make, and a cash balance is a snapshot.

The four conditions, from the only published rebirth framework

One Anime Dice wiki lays out an explicit rule: rebirth when all four of these are true.

  1. Every pad is full, and you have already collected your offline income.
  2. You have at least one keeper — rare, mutated, or high Grade — so the run actually taught you something about the gacha table.
  3. The next dice upgrade feels insulting compared with ten minutes of a multiplied new run.
  4. You are not in the middle of a Lucky Spin burst. Finish the burst, park the units, then prestige.

That third condition is the sharpest formulation of the trade-off on this page, and it is worth translating: the comparison is not "do I want more Luck" but "is the next node I can afford worth less to me than a fresh start with the multiplier on." If ten minutes of a post-reset run buys what your current run needs hours for, the reset has already paid for itself.

The same source lists four cases to skip rebirth, and they are all versions of the same mistake — resetting before you have extracted the run:

  • You spawned ten minutes ago and the button looks shiny.
  • Pads are empty because you were "saving space."
  • You still have unspent rewards and no keeper to spend them on. Spend first.
  • You are about to log off. Fill the pads and leave; prestige at the start of the next session so you can rebuild immediately.

That last one is the most practical. A rebirth immediately before a break means the entire offline period is generated at the old multipliers on an emptied plot — the worst of both.

The rebuild order, which is the step people skip

The same source is blunt about this: a rebirth that is not followed by a rebuild is just deleting money. The published order is:

  1. Place junk on every pad. Offline income has to restart before you min-max anything.
  2. Buy the cheapest luck-facing dice node the new tree offers.
  3. Burst your leftover Lucky Spins.
  4. Grade the new keeper if you have Gems left.
  5. Only then Trait Reroll.

Note where Trait Reroll sits — last. That ordering is consistent with the traits page: rerolls are the scarcest resource and they belong on a unit you have already decided to keep, not on something you rolled five minutes after a reset.

If the button will not press

Some incrementals gate rebirth behind a cash total or a specific rarity. If the button is greyed out, read the tooltip before grinding random Shop tabs — the requirement is stated there. One published warning belongs here: do not install a script that claims to bypass rebirth gates. That is a standard account-theft pattern, and the game has an offline-income loop that makes it unnecessary.

The one case for delaying is if you are very close to a dice tier purchase whose Luck gain exceeds the Rebirth multiplier you would gain. If the next tier is within a short session's earnings, buy it first — you keep the dice through the reset, so you get both. If it is a long grind away, buying it first means sitting on a large unspent balance across many sessions, which is exactly the situation Rebirth punishes.

A practical rule: Rebirth when the cash you are holding is more than you can usefully spend on upgrades in the next session. Below that threshold, buy upgrades. Above it, reset.

Rebirth versus the dice ladder

These two systems are the two halves of your Luck growth, and they trade off against each other.

  • The dice ladder gives a large, discrete Luck jump that roughly doubles per tier, and it persists through Rebirths. It costs cash — from $500K at the bottom to $1.5T at the top.
  • Rebirth gives a smaller, permanent, multiplicative gain, and it takes cash away. It also grants the plot slots you need to keep scaling.

Because the dice tier survives the reset, buying a tier and rebirthing are not exclusive choices — you can do both in either order. The efficient sequence is usually: buy the tier you can reach, spend the remainder on nodes, then Rebirth, then rebuild at the higher multipliers toward the next tier. The best dice page covers which tiers are worth buying versus skipping, and the Luck guide explains how the multiplier stacks against the ladder.

Unconfirmed

Be aware of the gaps, because Rebirth is the system where guessing is most expensive:

  • The full Rebirth schedule. Only one step is documented at $500M. One recorded session shows a requirement of $500 trillion at a later stage, alongside a dice tier priced at $150 trillion — both well beyond the published eight-rung ladder, and neither corroborated by a second source. Treat them as evidence that the ladder continues, not as targets.
  • Plot slot counts per Rebirth. The community records that Rebirth grants more spots; it does not record how many, or at which steps.
  • Whether the Cash multiplier always moves in step with the Luck multiplier. The one documented example moves both together, from 2x to 2.5x. That may not hold at every step.
  • What exactly survives the reset. The published guidance is to verify on your own client rather than assume: unspent Lucky Spins, Trait Rerolls and Gems are expected to persist in most incremental designs, and Index progress usually does because it is an account log, but neither is officially stated. The safe habit is to look at the HUD immediately after the animation — if a currency is still on screen, it survived.

Read the panel. It is the only authority on your account.

Sources for this page

Anime Dice publishes no unit stats, roll odds or upgrade values, so every number on this page traces to one of the sources below. Community wikis are player-maintained and marked as such.

FAQ

Anime Dice Rebirth questions

What does Rebirth do in Anime Dice?

Rebirth resets your cash balance in exchange for permanent multipliers on Luck and Cash, plus additional plot slots. Your units, dice tier, purchased upgrade nodes and Index progress all survive the reset. It is the only documented way to gain more plot slots.

How much does Rebirth cost in Anime Dice?

One step is documented at $500M, raising both the Luck and Cash multipliers from 2x to 2.5x. That is an example rather than a fixed schedule — the source states explicitly that it is not the requirement for every rebirth. Read your own Rebirth panel for your current requirement.

What happens to my cash when I Rebirth?

It is destroyed. Any cash you are holding at the moment of reset is gone, which is why the correct play is to spend your surplus on Money and Luck upgrade nodes immediately before you confirm. You keep the nodes; you lose the cash either way.

Do I lose my units and dice when I Rebirth?

No. Units on your plot and in storage persist, and your dice tier persists — you do not have to rebuy the dice. Purchased upgrade nodes, your Index, your collection and your redeemed codes all survive too. Only your cash balance resets.

Can I redeem codes again after Rebirth?

No. Code redemption is bound to your Roblox account and each code pays once. Rebirth resets your cash and multipliers, not your redemption history, so re-entering an already-redeemed string does nothing after a reset.

When should I Rebirth?

A practical rule is to Rebirth when the cash you are holding is more than you can usefully spend on upgrades in the next session. Below that threshold, buy upgrades instead. The exception is a dice tier that is within a short session's earnings — buy it first, since it survives the reset.